Looks nice!! Any chance you'll upload the material editor setup?
Sure, I've just added a material screenshot.The texture does hold 2 greyscale textures, one for the image grain (red channel) and another one for darkening the corners/edges.The color teint can be controlled by using different power exponent values for each color channel.greetings
Where you got those two texture sample ?
Hi, the screenshot is pretty much outdated - I've just added a new one.What you need is a low res noise texture (e.g. 64x64 or 128x128) that's beeing tiled multiple times. One of those comes with the UDK stock content (EngineMaterials package). For the vignette effect I suggest to create a gradient inside the material editor (like shown on the new screenie) to avoid compression or banding artifacts.