[UE3/UDK] Mixing Normal Maps
[UDK/UE3 Material] Normals From Height
[UDK] Iterative Parallax Mapping
UDK Custom Lighting Model Materials
[How-To] create UE3/UDK Texture Atlases (tileable)
Normal Maps: Replacing The Blue Channel (UDK/UE3)
[How-To] create Self-Shadowing Materials (UDK/UE3)
[UDK] Reconstruct Normals from Depth
[How-To] use Blinn specular for UE3 materials
[How-To] use Minnaert diffuse reflectance for UE3 materials
[How-To] use Oren-Nayar Lighting for UE3 materials