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[UE3/UDK] Mixing Normal Maps
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[UDK/UE3 Material] Normals From Height
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[UDK] Iterative Parallax Mapping
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UDK Custom Lighting Model Materials
[How-To] create UE3/UDK Texture Atlases (tileable)
Normal Maps: Replacing The Blue Channel (UDK/UE3)
[How-To] create Self-Shadowing Materials (UDK/UE3)
[UDK] Reconstruct Normals from Depth
[How-To] use Blinn specular for UE3 materials
[How-To] use Minnaert diffuse reflectance for UE3 materials
[How-To] use Oren-Nayar Lighting for UE3 materials