Sunday, March 23, 2014

[Unreal Engine 4] Post Processing

Post processing in UE4 is probably going to be very interesting. I haven't done any serious testing for now but having access the whole G-Buffer offers a wide range of opportunities.


Here's a quick example of a fairly simply edge detect / outline shader, no sobel kernel.

Depth Only


Normals Only


Depth + Normals combined

4 comments:

  1. Hey, can you give me the file for Depth and Normals combined? I would be extremely grateful.

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  2. This looks really cool! And it's much cleaner than the Sobel edge filter (I assume less complex as well). Mind if I ask for how you made such a shader in post process?

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  3. I too am very interested in how you achieved this effect!

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  4. Hey Oliver, could you give som extra information about this process? All the examples I've seen so far uses sobel kernel. How do you access the g-buffer? Which functions? What is the information they get you?

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