Sunday, November 3, 2013

[Blender/UDK] Fire Hydrant Model

Lately I've been practicing some Sub-D modeling. The Polycount thread on that topic was a great resource for recreating various shapes to begin with. Afterwards I started to make whole models; this fire hydrant was the first one. The topology/edgeflow is a bit messy where the main cylinder gets extruded and causes some pinching. But it was sufficient to bake a proper normal map for the low poly. The model is also slightly out of proportions since it's too elongated, espacially at the top.

High Poly / Wireframe in Blender

Textured low poly in Blender (GLSL viewport grab)

Textured low poly + LoD model in UDK

Blendswap Download:
Sketchfab Preview:

No comments:

Post a Comment