Sunday, September 30, 2012

Blender Procedural Stones

modeled in Blender
Normal + AO map baked in Blender
Cavity Map generated in xNormal
Texturing done in Photoshop

~200-300 tris each
~20-30 tris collision model
Diffuse Map, Specular Map (Diffuse Alpha Channel), Normal Map
1 UV Channel (lightmap ready)


UDK Screenshots (prebaked Lighting, 128px² lightmap)






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