Monday, July 8, 2013

Blender - xNormal Workflow

Some days ago I stumbled upon a nifty xNormal Blender addon from the user ohsnapitsjoel over at BA forums.
The addon is a big time saver since it lets you access all the relevant xNormal baking options directly from Blender.

Blenderartists Thread: http://blenderartists.org/forum/showthread.php?291665-AddOn-xNormal-3-18-1-import-export-Updated-7-6-13
 Bitbucket Link: https://bitbucket.org/ohsnapitsjoel/io_xnormal/src


With the latest update there was also added an option to specify a mesh from your .blend file as a cage for baking.






Wednesday, July 3, 2013

[Blender/UDK] Tileable Textures from HP models

Lately, I've made several textures based on high poly models. Basic geometry and large/mid-scale details have been sculpted in Blender in order to bake normal, height and ambient occlusion maps - cavity maps have been generated in xnormal.
In Photoshop I did paint the basic colors and used a desaturated photograph overlay for the fine details.