Monday, December 12, 2011

Tileable Maps (Stone #2)


 
The second tileable map package contains 6 normal, height and ambient occlusion maps as well as blend masks. Again the idea is to use those maps to create materials by using basic diffuse textures which you will usually find alot of in UE3's sample content. Contrary to the first package I changed the texture setup this time. Whilst all normal maps are stored in one 24bit .tga, ambient occlusion & height maps and blend masks are stored in just one 24bit .tga file using the red, green and blue channel separately.


Content:
4x floor tiles
1x cobble stone

1x bricks / cobble stone
(available as 1024² and 512² textures)














Download: http://mediafire.com/?8a3va8v5x9k83a4

Tuesday, November 29, 2011

[WIP] stone models

I just made some more stone models following the tutorial/workflow of sascha henrichs: http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html

All models have an approximate triangles count of 300-400.

The screenshot shows a UDK scene with dynamic lighting and normal maps applied.

Monday, November 7, 2011

3 Fern Models & UE3 Materials (UDK/UT3)



 

Content


3 fern models
- 153/150/84 tris
- 2 UV layouts
- supporting vertex colors
- available as .fbx and .ase files












textures
- 1024x512px maps (diffuse, alpha, normal)
- 24 bit .tga files
- all models and leaves using a single texture











UE3 packages
- UDK .upk (engine build 9029)
- UT3 .upk (engine build 3809)
- vertex color material
- material instances with 8 parameters
- 3 exemplary material setups












Download:  http://www.mediafire.com/?xzd81ok6gm326fn

Fern models (WIP)

I just made some simple fern models. All in all nothing special but a new experience for myself.
I might make some more models and offer them as a free download.

stats:
tri count: ~ 150
vertex count: ~ 135
textures: 1024x512 maps (diffuse, opacity, normal?)
modeled in blender

to do:
make use of vertex colors for adding material variations



blank models









maps









UDK screenshot









best regards & cheers

Olli