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Sunday, November 3, 2013

[Blender/UDK] Fire Hydrant Model

Lately I've been practicing some Sub-D modeling. The Polycount thread on that topic was a great resource for recreating various shapes to begin with. Afterwards I started to make whole models; this fire hydrant was the first one. The topology/edgeflow is a bit messy where the main cylinder gets extruded and causes some pinching. But it was sufficient to bake a proper normal map for the low poly. The model is also slightly out of proportions since it's too elongated, espacially at the top.


High Poly / Wireframe in Blender
http://www.abload.de/img/firehydrant_001hp4jf05.png



Textured low poly in Blender (GLSL viewport grab)
http://www.abload.de/img/firehydrant_002tpr71.png




Textured low poly + LoD model in UDK
http://www.abload.de/img/firehydrant_003cypu6.png



Blendswap Download: http://www.blendswap.com/blends/view/70874
Sketchfab Preview: https://sketchfab.com/show/96ded07b6ac1434b9225531540fe2bda

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