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Friday, December 19, 2014
[Unreal Engine 4] 4.7 Shader Files Changelist
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Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the fo...
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Friday, December 5, 2014
[UE4 Material] Graphing Functions
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Being interested in math and shaders I recently got into shadertoy and made a shader to draw some interesting looking implicit function...
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Tuesday, December 2, 2014
[UE4 Quick Tip] Removing Frac Artifacts
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So with the (new) possibility to sample textures in a custom node it's also possible again to remove any kind of artifacts caused by non...
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Monday, December 1, 2014
[UE4 Quick Tip] Sampling Textures in Custom Nodes
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With Unreal Engine 4.6 it's finally possible to sample a texture in a custom node without clumsy workarounds. Given a texture object (...
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Tuesday, November 25, 2014
[UE4 Quick Tip] Increase Tessellation Limit
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By default UE4 limits the tessellation factor to 8. This has been done for performance reasons since certain GPUs struggle a lot with high a...
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