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Saturday, April 7, 2012

UDK Chromatic Aberration Post Process

Another post process shader for the UDK, this time chromatic aberration.
The performance impact is roughly 10% - tested on a low end GT520 gfx card.





The effect can be helpful to realize some kind of technical/electrical malfunction, espacially if it's 'animated'.
Perhaps you remember the nano suite in crysis at this point.


1 comment:

  1. Love the effect....I'm using something similar but your results seem much more dramatic.
    Any chance of a material screenshot?

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