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Tuesday, March 25, 2014
[Unreal Engine 4] Tangent Spaces Test
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A quick test on synced tangents in UE4. I've been using Handplane to generate TS normals from a given low poly mesh and object space nor...
Sunday, March 23, 2014
[Unreal Engine 4] Post Processing
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Post processing in UE4 is probably going to be very interesting. I haven't done any serious testing for now but having access the whole ...
4 comments:
Friday, March 21, 2014
[UE4] Manual Distance Based Tessellation
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When using a material with tessellation in unreal engine 4, adaptive tessellation is enabled by default. Whilst this screen-space algorithm ...
[UE4 Quick Tip] DXT1/DXT5 Normal Maps
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By default Unreal Engine 4 uses BC5 compression for normal maps which offers a high level of quality. In case you are fine with some lower q...
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