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Sunday, September 30, 2012
Blender Procedural Stones
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modeled in Blender Normal + AO map baked in Blender Cavity Map generated in xNormal Texturing done in Photoshop ~200-300 tris each ~20...
1 comment:
Saturday, September 8, 2012
[How-To] create Self-Shadowing Materials (UDK/UE3)
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An esay approach on implementing self shadowing for UE3 to increase the quality of normal and bump offset/parallax mapped materials even fur...
7 comments:
Tuesday, August 21, 2012
Tileable Walkway Model
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359 tris / 198 vertices 2048x1024 texture maps (diffuse, normal, alpha channel specular) high poly + low poly modeled in blender maps b...
Monday, July 30, 2012
[UDK/UE3] Blinn vs. Phong Specular Video
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Just a short video to compare Phong and Blinn specular. The scene setup is similar to a wet street at night with light from lanterns and neo...
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