3D Modeling & Texturing

Pages

▼
Sunday, September 30, 2012

Blender Procedural Stones

›
modeled in Blender Normal + AO map baked in Blender Cavity Map generated in xNormal Texturing done in Photoshop ~200-300 tris each ~20...
1 comment:
Saturday, September 8, 2012

[How-To] create Self-Shadowing Materials (UDK/UE3)

›
An esay approach on implementing self shadowing for UE3 to increase the quality of normal and bump offset/parallax mapped materials even fur...
7 comments:
Tuesday, August 21, 2012

Tileable Walkway Model

›
359 tris / 198 vertices 2048x1024 texture maps (diffuse, normal, alpha channel specular) high poly + low poly modeled in blender maps b...
Monday, July 30, 2012

[UDK/UE3] Blinn vs. Phong Specular Video

›
Just a short video to compare Phong and Blinn specular. The scene setup is similar to a wet street at night with light from lanterns and neo...
‹
›
Home
View web version

About Me

My photo
Oliver M-H
View my complete profile
Powered by Blogger.