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Monday, July 30, 2012
[UDK/UE3] Blinn vs. Phong Specular Video
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Just a short video to compare Phong and Blinn specular. The scene setup is similar to a wet street at night with light from lanterns and neo...
Sunday, July 15, 2012
Texture Mask vs. Vertex Colors vs. Material IDs
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This is an addition to yesterdays post: http://oliverm-h.blogspot.de/2012/07/ue3-performance-analysis-material-ids.html Since the vertex ...
Friday, July 13, 2012
UE3 Performance Analysis: Material IDs vs. Vertex Blending
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I was always wondering how much multiple materials on a mesh will affect the performance. Theory says that each mesh/material combination wi...
2 comments:
Monday, June 11, 2012
UDK Benchmark WiP #2
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4 comments:
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