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Sunday, February 26, 2012
[How-To] use Minnaert diffuse reflectance for UE3 materials
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Minnaert's model is a pure diffuse reflectance model which does not affect the specular reflectance. Therefore it can be combined with a...
Monday, February 13, 2012
[How-To] use Oren-Nayar diffuse reflectance for UE3 materials
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The oren-nayar lighting model is predestined for rough surfaces like sand, broken concrete or clothing for example. It takes into account in...
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Saturday, February 11, 2012
[How-To] use Blinn specular reflectance for UE3 materials
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This tutorials shows how to rebuild the blinn specular by using materials with MLM_Custom lighting model: http://udn.epicgames.com/Three/Cu...
Monday, December 12, 2011
Tileable Maps (Stone #2)
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The second tileable map package contains 6 normal, height and ambient occlusion maps as well as blend masks. Again the idea is to use th...
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