3D Modeling & Texturing

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Sunday, August 24, 2014

[Unreal Engine 4] Improving Screen Space Reflections

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If you ever felt the need to adjust or improve the built-in screen space reflections of UE4 take a look at the ScreenSpaceReflections.usf s...
2 comments:
Saturday, August 23, 2014

[UE3/UE4] Ocean Waves Normals

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Using the world position offset (aka vertex shader) is a popular way of creating large scale ocean waves in unreal engine 3/4. The drawback ...
3 comments:

[Unreal Engine 4] Custom Ambient Cubemap Post Process

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When posting a quick tip about this topic several weeks ago, I wasn't very specific about how to setup the material at all... so here...
Thursday, August 7, 2014

[Unreal Engine 4] Automated Terrain Texturing

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In this post I'm going through some material setups to auto-texture a landscape. This can be very handy for landscapes sculpted inside t...
20 comments:
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