3D Modeling & Texturing

Pages

▼
Friday, December 19, 2014

[Unreal Engine 4] 4.7 Shader Files Changelist

›
Below you can find a list of all .usf shader files that have been changed for Unreal Engine 4.7. Most of these changes are based on the fo...
1 comment:
Friday, December 5, 2014

[UE4 Material] Graphing Functions

›
Being interested in math and shaders I recently got into shadertoy and made a shader to draw some interesting looking implicit function...
1 comment:
Tuesday, December 2, 2014

[UE4 Quick Tip] Removing Frac Artifacts

›
So with the (new) possibility to sample textures in a custom node it's also possible again to remove any kind of artifacts caused by non...
1 comment:
Monday, December 1, 2014

[UE4 Quick Tip] Sampling Textures in Custom Nodes

›
With Unreal Engine 4.6 it's finally possible to sample a texture in a custom node without clumsy workarounds. Given a texture object (...
1 comment:
Tuesday, November 25, 2014

[UE4 Quick Tip] Increase Tessellation Limit

›
By default UE4 limits the tessellation factor to 8. This has been done for performance reasons since certain GPUs struggle a lot with high a...
›
Home
View web version

About Me

My photo
Oliver M-H
View my complete profile
Powered by Blogger.