3D Modeling & Texturing

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Sunday, August 3, 2014

[Unreal Engine 4] Localized Post-Process Effects

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One of the new features of UE4 (in comparison to UE3) is that you can access the world position of a pixel via post processing. I just reali...
6 comments:
Friday, August 1, 2014

[UE3/UE4] Landscape Grass Blending

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Authoring grass and landscape textures to blend nicely can be pretty tough at times. This is where automated methods come in handy. For th...
10 comments:

[UE3/UE4] Generate Cavity from Normals

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When someone over at the unreal forums asked for a way to generate cavity maps in the material editor I thought this might be interesting an...
Tuesday, April 1, 2014

[UE4 Quick Tip] Environment Maps as a Post Process

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In unreal engine 4 you can use ambient cubemaps which are applied as a post process. This is nice, espacially for dynamically lit scenes, bu...
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