3D Modeling & Texturing

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Thursday, January 30, 2014

[UDK] Studies Room / Library Environment

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- all modeling done in Blender - furniture models have their normal maps baked from high poly geometry using a cage mesh and xNormal - 2 ...
Tuesday, January 21, 2014

[UDK/UE3] Distort/Animate UV Texture Coordinates

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Using shader math to modify/distort texture coordinates can make for some nice and simple (or even advanced) effects. The main advantage of ...
Monday, January 20, 2014

[Recources] Anisotropic Maps

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4 anisotropic direction maps, 512x512px .png, use for whatever you want. Depending on your target application you might want to swap ...
Sunday, January 12, 2014

[Blender/UDK] Low Poly Rock Formations

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Highpoly sculpted in Blender Lowpoly manually retopologized Normal + AO map baked in xNormal using a Cage Triangle count: ~800-900 Ble...
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