3D Modeling & Texturing

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Saturday, June 8, 2013

UDK Low-Res / Low-Color-Depth Post Process

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After my latest toying with UDK I ended up with a post process that simulates low resolution and color depth. The material allows to define...
3 comments:
Thursday, May 23, 2013

[UDK] Reconstruct Normals from Depth

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This is a UDK material to re-construct (view space) normals from scene depth.  Unfortunately the depth buffer suffers from serious p...
3 comments:
Saturday, May 11, 2013

Normal Maps: Replacing The Blue Channel (UDK/UE3)

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The idea of discarding the blue channel of a normal map to get some free texture space is not new by any means. However, every now and then ...
2 comments:
Wednesday, May 8, 2013

UDK Custom Lighting Model Materials (diffuse/specular reflectance)

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This is a collection of diffuse and specular reflectance models rebuilt in the material editor. To keep things easy to follow I'm u...
4 comments:
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