3D Modeling & Texturing

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Thursday, May 23, 2013

[UDK] Reconstruct Normals from Depth

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This is a UDK material to re-construct (view space) normals from scene depth.  Unfortunately the depth buffer suffers from serious p...
3 comments:
Saturday, May 11, 2013

Normal Maps: Replacing The Blue Channel (UDK/UE3)

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The idea of discarding the blue channel of a normal map to get some free texture space is not new by any means. However, every now and then ...
2 comments:
Wednesday, May 8, 2013

UDK Custom Lighting Model Materials (diffuse/specular reflectance)

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This is a collection of diffuse and specular reflectance models rebuilt in the material editor. To keep things easy to follow I'm u...
4 comments:
Tuesday, April 16, 2013

[Download] Texture Atlas Material Function

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A little addendum to my last post: [How-To] create UE3/UDK Texture Atlases (tileable)  Here's  a material function which will work wit...
1 comment:
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