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Wednesday, January 16, 2013
UDK Benchmark WiP #4
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After creating the cave scene for testing multiple dynamic lights I am now working on the outdoor area whose key features will be a dynamic...
1 comment:
Thursday, November 29, 2012
Risen 2 Mods
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After several months of not playing Risen 2, I just got back to modding again. [Risen 2] Food/Plant Inventory Mod All food and plant i...
3 comments:
Tuesday, October 16, 2012
UDK Benchmark WiP #3
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This cave scene is for testing multiple dynamic (shadow casting) lights. There are 5 torches + one camp fire in total and 2 dynamic lights (...
1 comment:
Sunday, September 30, 2012
Blender Procedural Stones
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modeled in Blender Normal + AO map baked in Blender Cavity Map generated in xNormal Texturing done in Photoshop ~200-300 tris each ~20...
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