3D Modeling & Texturing

Pages

▼
Thursday, November 29, 2012

Risen 2 Mods

›
After several months of not playing Risen 2, I just got back to modding again. [Risen 2] Food/Plant Inventory Mod All food and plant i...
3 comments:
Tuesday, October 16, 2012

UDK Benchmark WiP #3

›
This cave scene is for testing multiple dynamic (shadow casting) lights. There are 5 torches + one camp fire in total and 2 dynamic lights (...
1 comment:
Sunday, September 30, 2012

Blender Procedural Stones

›
modeled in Blender Normal + AO map baked in Blender Cavity Map generated in xNormal Texturing done in Photoshop ~200-300 tris each ~20...
1 comment:
Saturday, September 8, 2012

[How-To] create Self-Shadowing Materials (UDK/UE3)

›
An esay approach on implementing self shadowing for UE3 to increase the quality of normal and bump offset/parallax mapped materials even fur...
7 comments:
‹
›
Home
View web version

About Me

My photo
Oliver M-H
View my complete profile
Powered by Blogger.