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UDK Tutorials

[UE3/UDK] Equirectangular Environment Mapping













[UE3/UDK] Mixing Normal Maps














[UDK/UE3 Material] Normals From Height













[UDK] Iterative Parallax Mapping










UDK Custom Lighting Model Materials












[How-To] create UE3/UDK Texture Atlases (tileable)










Normal Maps: Replacing The Blue Channel (UDK/UE3)















[How-To] create Self-Shadowing Materials (UDK/UE3)












[UDK] Reconstruct Normals from Depth














[How-To] use Blinn specular for UE3 materials








[How-To] use Minnaert diffuse reflectance for UE3 materials








[How-To] use Oren-Nayar Lighting for UE3 materials









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Blog Archive

  • ▼  2014 (23)
    • ▼  Dec 2014 (4)
      • [Unreal Engine 4] 4.7 Shader Files Changelist
      • [UE4 Material] Graphing Functions
      • [UE4 Quick Tip] Removing Frac Artifacts
      • [UE4 Quick Tip] Sampling Textures in Custom Nodes
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