Thursday, April 12, 2012

UDK Cross Processing Post Process

Another post process shader for the UDK, again inspired by photographs, this time Cross Processing. The performance impact is roughly 10%-11% - tested on a low end GT520 gfx card.




















The effect is characterized by a strong contrast, color teint, image grain and darkened edges/borders.



Material setup:

Wednesday, April 11, 2012

[Update] Free 3D Model: Concrete Barrier

 The concrete barrier 3D model has been updated, it comes in three variations now: the old version, one without bullet holes and one without any damage at all.










New Download Link: http://www.mediafire.com/?nx9x4gr6dt62kxp

Saturday, April 7, 2012

UDK Chromatic Aberration Post Process

Another post process shader for the UDK, this time chromatic aberration.
The performance impact is roughly 10% - tested on a low end GT520 gfx card.





The effect can be helpful to realize some kind of technical/electrical malfunction, espacially if it's 'animated'.
Perhaps you remember the nano suite in crysis at this point.


Friday, April 6, 2012

UDK Bleach Bypass Post Process

I have just built a bleach bypass post process shader for the UDK. It is based on the material editor node system, so there is no hlsl at all. The performance impact is roughly 10-12% - tested on a low end GT520 gfx card. Material paramters allow to adjust the overall effect intensity, brightness and desaturation.












What the bleach bypass basically does is creating a desaturated copy of the scene and overlaying it (this means screening the bright areas and multiplying the dark ones). This will result in a scene with less saturation and a higher contrast. For further information read trought this: http://en.wikipedia.org/wiki/Bleach_bypass



Material Setup