tag:blogger.com,1999:blog-3140428138073969313.post5855898187757049249..comments2023-09-04T11:11:04.120+02:00Comments on 3D Modeling & Texturing: [UDK] Iterative Parallax MappingOliver M-Hhttp://www.blogger.com/profile/13392631949755039242noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3140428138073969313.post-14582906496288897942015-07-12T17:44:33.351+02:002015-07-12T17:44:33.351+02:00Any chance you could do a setup for UE4? I never u...Any chance you could do a setup for UE4? I never used UDK.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3140428138073969313.post-75062488837769013812014-03-03T20:49:05.869+01:002014-03-03T20:49:05.869+01:00float2 Optimize = Ratio * Camera.xy;
Coordinate +...float2 Optimize = Ratio * Camera.xy;<br />Coordinate += (tex2D(Height, Coordinate).x + Offset) * Optimize;<br />Coordinate += (tex2D(Height, Coordinate).x + Offset) * Optimize;<br />Coordinate += (tex2D(Height, Coordinate).x + Offset) * Optimize;<br />return Coordinate;<br /><br />This code is based on here without multiply normal.z but has same instructions with 3 bump offset node.<br />Thanks for sharing...Caner Özdemirhttps://www.blogger.com/profile/00672699999312225162noreply@blogger.comtag:blogger.com,1999:blog-3140428138073969313.post-57913602137833429312014-01-21T07:24:00.992+01:002014-01-21T07:24:00.992+01:00wow this is pretty simple and very nice result, th...wow this is pretty simple and very nice result, thank u :)Marcus Rafaelhttps://www.blogger.com/profile/16034136093885211351noreply@blogger.com