tag:blogger.com,1999:blog-3140428138073969313.post3274721102909838879..comments2023-09-04T11:11:04.120+02:00Comments on 3D Modeling & Texturing: [How-To] create UE3/UDK Texture Atlases (tileable)Oliver M-Hhttp://www.blogger.com/profile/13392631949755039242noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3140428138073969313.post-75770103183426548202016-03-27T11:45:36.043+02:002016-03-27T11:45:36.043+02:00hello, what number 3 is used in offset (8/2048, 3*...hello, what number 3 is used in offset (8/2048, 3*8/2048)? It is not entirely clear from the text.i am kislyhttps://www.blogger.com/profile/03137076629213399973noreply@blogger.comtag:blogger.com,1999:blog-3140428138073969313.post-34246382398826919902014-05-07T15:34:17.424+02:002014-05-07T15:34:17.424+02:00great tut... can be done in UE4 in the same way? I...great tut... can be done in UE4 in the same way? I'm having a lot of problems to fix thatAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3140428138073969313.post-10351769943315141772014-01-30T16:06:04.772+01:002014-01-30T16:06:04.772+01:00First of all i want to say thank You for your post...First of all i want to say thank You for your post, but also i have a one small question maybe you would knew about issue i working on. How do you make a normal map for single part of your 4by4 texture?Paulnoreply@blogger.com