This package contains 5 tileable normal, height and ambient occlusion maps. The idea is to use those maps to create varied materials by using just one or two basic diffuse textures. I created those textures for the use with Epics Unreal Engine 3 (UDK, UT3 Editor, etc.) primarily. But of course they can be used with whatever game engine you want.
Content:
1x small rocks
1x bricks
3x floor tiles
(available as 2048², 1024² and 512² textures)
Suggestions
If you have the opportunity I suggest to use the ambient occlusion maps within photoshop/gimp to reduce the texture count and vram usuage.
You can adjust the ambient occlusion maps brightness (multiply node / constant node) and contrast (power node / constant node)) to make it fit your needs.
If you want to blend between two diffuse textures you can use the height map or even ambient occlusion map as Alpha input for the Lerp node.
UDK example scene
All 5 materials in this screenshot use the same 2 diffuse textures (stone, dirt). The varying look has been obtained only by using the different normal/height/ao maps of this package.
Example material setup
If you wonder how to setup your material properly this screenshot might help you out:
cheers,
Oliver
Download: http://www.mediafire.com/?85j4pb3gx4cbu7t



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